Reboot (fiction)

In serial fiction , to reboot means to discard all continuity in an established series in order to recreate its characters, timeline and backstory from the beginning. [1] [2] The term is used with respect to various forms of fictional media such as comic books , television series , video games and movies among others. [1]


The term is thought to originate from the computer term for restarting a computer system . [2]


Reboots remove any non-essential elements with a franchise by starting the franchise’s continuity and distilling it down to the core elements and concepts. [3] For audiences, reboots allow easier entry for newcomers unfamiliar with earlier titles in a series. [3]


With reboots, filmmakers revamp and reinvigorate a film series in order to attract new fans and stimulate revenue. [2] A reboot can renew interest in a series that has grown stale, and can be met with positive, mixed, or negative results by both consumers and film critics . citation needed ] Reboots also act as a safe project for a studio, a reboot with an established fan base is less risky (in terms of expected profit) than a new original work, while at the same time demographics. [4] Reboots also permit directors and producers to a new set of younger actors for the audience.citation needed ] Unlike a remake , however, a reboot often presupposes a working familiarity on the part of the audience with the original work. quote needed ]


In television, a reboot is different from a revival , in which many of the original cast, storylines, and local from the original series are retained, whereas a reboot features an entirely new cast and timeline original series. quote needed ]

Video games

Reboots are common in the video game industry, particularly with franchises that have multiple entries in the series. [3] Reboots in video games are used to refresh the storyline and elements of the game. [3]

Comic books

In comics, a long-running title may have its continuity, enabling writers to redefine characters and open up new story opportunities, and allowing the title to bring in new readers. [1] [5] Comic books are used in the universe, for example, in the universe, and in the world of the world. [6] [7] [8]

List of reboots in fiction

Main pages: Category: Reboot movies , Category: Television reboots series , and Category: Video game reboots

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Comic books

Series Series start year Reboot (s) Reboot year Ref.
DC Universe 1934 Silver Age 1956
Crisis on Infinite Earths 1986 [6]
The New 52 2011 [7]
Legion of Super-Heroes 1958 Legion of Super-Heroes 1994
Legion of Super-Heroes 2004
Saiyuki 1997 Saiyuki Reload 2002
Saiyuki Reload Blast 2010
JoJo’s Bizarre Adventure 1987 Steel Ball Run 2004
Teenage Mutant Ninja Turtles 1984 Teenage Mutant Ninja Turtles 2012
Valiant Comics 1992 Valiant Comics 2012
Sonic the Hedgehog 1992 Worlds Collide 2013
Sonic the Hedgehog (IDW) 2018

See also

  • Artistic license
  • Canon (fiction)
  • List of modernized adaptations of old works
  • prequel
  • Remake
  • Technical reset button
  • Retroactive continuity
  • Sequel


  1. ^ Jump up to:c Willits, Thomas R. “To Reboot Or Not To Reboot: What Is The Solution?” . Bewildering Stories . Retrieved 20 August 2013 .
  2. ^ Jump up to:c Parfitt, Orlando (25 August 2009). “Top 12 Forthcoming Franchise Reboots” . IGN . Retrieved 20 August 2013 .
  3. ^ Jump up to:d Norris, Erik (7 March 2013). “Why Franchise Reboots Can Be A Good Thing” . CraveOnline . Retrieved 20 August 2013 .
  4. Jump up^ Billington, Alex (6 October 2008). “Sunday Discussion: The Mighty Hollywood Reboot Trend” . . Retrieved 20 August 2013.
  5. Jump up^ Lorendiac (16 March 2009). “Lorendiac’s Lists: The DC Reboots Since Crisis on Infinite Earths” . Comic Book Resources . Retrieved 20 August2013 .
  6. ^ Jump up to:b Crisis on Infinite Earths # 1-12 (April 1985 – March 1986)
  7. ^ Jump up to:b Flashpoint # 1-5 (May – September 2011)
  8. Jump up^ Zero Hour: Crisis in Time# 4-0 (Sept. 1994)